is a Canadia soundartist
example of soundart
Interview: 10 questions
1. When did you start making music, what is/was your motivation
to do it?
I began making sound and radio during my first year of
University. I was inspired by sound designers like Walter Murch
and local musicians like Godspeed You! Black Emperor, and wanted
to take part in what I was beginning to realize is an extremely
powerful and sneaky medium.
2. Tell me something about your living environment and the
I live in Montreal, Quebec, which is a very lively city. There
are so many music festivals and collectives here to enjoy. My
musical education consists of about 8 years at the McGill
conservatory playing classical , technical equipment or tools
I record on minidisk or DAT and then edit in protools.
6. What are the chances of New Media for the music production in
general and you personally?
I always like putting my finished pieces up on the web and I
often use sounds I’ve found online in my pieces, so I think
there is great collaborative potential for new media and sound
7. How about producing and financing your musical productions?
So far, I’ve had very small budgets and have paid for everything
out of my own funding… I haven’t yet had the opportunity to be
8. Do you work individually as a musician/soundartist or in a
group or collaborative? If you have experience in both, what is
the difference, what do you prefer?
I tend to work individually, though I also love collaborating on
film and video projects, or with musicians. I like to have
complete control over my projects so I somtimes prefer working
alone, but working with other people, especially visual artists
can be extremely rewarding.
9. Is there any group, composer, style or movement which has a
lasting influence on making music?
I’ve been influenced in some way by all kinds of sounds and
storytelling…Godspeed You! Black Emperor, David Lynch, Walter
Murch, Jonathan Goldstein, etc.
10. What are your future plans or dreams as a soundartist or
I’d like to keep working on sound design and radio docs and
soundscapes in any way possible.